Category: Video games
42 Posts
The Devil’s in the Details: analyzing Doom’s design elements and nuances
Smooth Operator: designing a fluid and handy FPS movement model
The importance of presentation in games and how to strengthen it
Making the most out of the first-person perspective
Don’t Fear the Yurei: how F.E.A.R. successfully embodies the traits of Japanese horror
Creating effective and memorable video game stories
Becoming the Robot: how Shogo MAD immaculately captures mecha anime’s essence
Anime, Announcement, Video games
Unveiling of academic paper on Japanese-influenced first-person shooters
