Tag: game design
10 Posts
Here Be Monsters: Producing Tangibly Minatory Creatures in Video Games
The Devil’s in the Details: analyzing Doom’s design elements and nuances
Making the most out of the first-person perspective
Don’t Fear the Yurei: how F.E.A.R. successfully embodies the traits of Japanese horror
Creating effective and memorable video game stories
Becoming the Robot: how Shogo MAD immaculately captures mecha anime’s essence
In The Long Run: making your (vanilla) video game last
How to design formidable and unforgettable video game enemies
